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Monster Media 1994 #2
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Monster Media No. 2 (Monster Media)(1994).ISO
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oth302.zip
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INSTRUCT.TXT
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1994-05-24
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INSTRUCTIONS
PLAY..............(1.01)
SCORING...........(1.02)
MESSAGES..........(2.01)
OPPONENTS.........(3.01)
REGISTRATION......(4.01)
PLAY (1.01)
Control of grid cursor is by the keypad. You must have NUMLOCK on, and
use
UP: 8 ┌───┬───┬───┐
DN: 2 │ 7 │ 8 │ 9 │
LF: 4 ├───┼───┼───┤
RT: 6 │ 4 │ 5 │ 6 │
UR: 9 ├───┼───┼───┤
DR: 3 │ 1 │ 2 │ 3 │
DL: 1 └───┴───┴───┘
UL: 7
to control the cursor. "5", or "enter" places your piece on
the board.
Like chess, Othello is a simple game to learn, but very difficult to
master. The board consists of an 8x8 grid, and the game begins with
each player having 2 pieces, arranged diagonally from one another.
Each player takes turn placing his/her piece according to the
following conditions:
■ There must be no other piece in that square
■ At least one of the eight adjacent squares must have a piece
belonging to your opponent
■ There must be a piece of your color on the same
row/column/diagonal leading from the square you are moving to,
and filled with pieces belonging to your opponent
For instance, if "P1" is player one, and "P2" is player two:
┼────┼────┼────┼────┼ ┼────┼────┼────┼────┼
│ │ │ │ │ --> │ │ │ │ │
┼────┼────┼────┼────┼ ┼────┼────┼────┼────┼
│ P1 │ P2 │ P2 │ │─┐ P1 would move │ P1 │ P1 │ P1 │ P1 │
┼────┼────┼────┼────┼ └─ here ┼────┼────┼────┼────┼
│ │ │ │ │ │ │ │ │ │
┼────┼────┼────┼────┼ ┼────┼────┼────┼────┼
Player one then inherits all pieces between his pieces. The winner is
the player who captures the most pieces.
SCORING (1.02)
Scoring is done by counting the number of squares belonging to a
player. If the player has 9 squares, their score is 9x10=90.
Twenty high scores are remembered. The sysop can decide if the
computer is able to get high scores or not.
MESSAGES (2.01)
You can send messages to your opponent during play. To do this, simply
press "M" and type your message followed by a carraige return. Your
message will remain until your opponent replies, or the end of the
game is reached. The message must be 80 characters or less.
OPPONENTS (3.01)
You may play against the sysop of the bbs you are calling, somone with
you, or against the computer. The computer has three levels of play in
the registered version, and one level in the unregistered version.
REGISTRATION (4.01)
Registration disables the annoying messages, and allows you to play
against all three computer opponents. Registration is only $5, so send
it in and it will be processed the same day. Send a check payable to
Aaron Smith to:
NW 80 Thomas St. #6
Pullman, WA 99164-4430
If you have an internet address, I will send you your registration
code through email. Many sysops find this the fastest method of
registration. Otherwise, I can call your bbs, or mail it via
snailmail. Just set up an account for me to log in and send you email,
or give your address with/on your check so I can reply. Be sure to
send me your email address with your check. You can mail me on
internet at:
asmith@eecs.wsu.edu
THE END